Run each game from one shared class screen. Students answer with paper, cards, counters or mini-whiteboards.
Draw large and small numbers, then race to make the target.
Make a sensible estimate, then see who lands closest.
Track a duck across positive and negative number islands.
Find the pattern rule and predict what comes next.
Solve equations and arrange their dominoes into one valid chain.
Follow coordinate commands and locate the fleet destination.
Spend limited tokens on the outcomes most likely to pay off.
Choose what does not belong—and defend more than one good answer.